Gravitygame
Help guiding the little robot companion to save his robot girlfriend from the evil robot boss through 15 gravity-reversing challenges! Get ready to switch your perspective and bend your mind while shifting gravity in this funny challenging platformer.

- 15 levels of rooms filled with puzzles.
- Gravity-shifting mechanics.
- Cute cartoony pixel art.
- 3 different enemies.
- One big bad boss.
- Lots of fun.
Feel free to share your experience of playing it, I will be glad to read what impression this type of experimental projects leaves.

Game made in Construct 2 by Dron in 2025 for:
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Dron |
Genre | Platformer |
Made with | Construct |
Tags | 2D, Arcade, Construct 2, Experimental, Gravity, Pixel Art, Puzzle-Platformer, Retro, Robots, Singleplayer |
Average session | A few minutes |
Inputs | Keyboard, Touchscreen |
Accessibility | Color-blind friendly, Subtitles |
Development log
- GravityGame released!70 days ago
Comments
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So, how did this do in the jam? How far did you get Dron?
Got 7th place in the Platformer jam and 2nd place in Unconventional jam! ๐ฅณ๐ฅณ๐ฅณ
Nice!
I also beat it in 156 Time Played! Is it in seconds?
Yes! At the end of every level you get how much time in seconds it took to complete. Every time you beat the level his amount gets added to the final score, you can see that on the ending screen. Good job btw, 156 is very fast!
I beat it! 7080!
Murvelous game for that gamejam. Many levels, beatiful visual effects, music and SFX.
Thank you :D
Very well made, buddy!! Clean, simple, and engaging!! ๐
Thanks, buddy! ๐
It will be so much better if you have a level selection scene, and a small text in the level indicating the level number!
And yeah, just finished the game, Thanks for this beautiful experience!! One new follower added!! ๐
By the way, could I know which engine or any other tool you have used to make this?! And yeah; We couldn't miss the level design , any tips you could offer? ๐
Level selector is a good idea actually! I'll add that and level indicator when jam ends and itch will let me update game files.๐
So the game was all made in Construct 2, but I edited some sprites in MS Paint. ๐
For the level design, in the beginning I just added simple square boxes. It looked kinda boring, so I made a tileset with those boxes in different shapes and colors and added them randomly. I just made labyrinths out of them so the first challenge for a player will be just getting from start to finish. Then I added switches, doors, and other puzzle elements so the player gets a harder challenge. In the end I added enemies and water so the player gets danger added to the challenge. As a bonus I added collectables, even though they are optional, player can still risk trying to get them all. That's kinda everything. I tried making levels more complex as the player got more experience in the game so first levels look empty and last ones look like nightmares, but by that time player is experienced enough to complete them. Biggest tip I can get is that every level needs to be tested a lot. Hope that helped a little!๐
Thanks bud, the infos really helped!!
Loved it
Thanks