BreakSnake
What if you could control your paddle in breakout...
… like in snake?
Use your caterpillar worm creature to launch the ball towards bricks. Eat resources to grow bigger and extend your reach to ease breaking out of your cell. Game provides a challenge for both classic breakout and classic snake fans in true Retro Geek style.
- Combined gameplay mechanics of two classic games!
- Eat food to grow bigger!
- 5 different powerups for upgrading the ball!
- Different block types!
- Stack combos!
- Beat your high score!
Game can be played both on PC and mobile:
Controls(PC):
Movement - Arrow keys/WASD
R - Reset
M - Main menu
Controls(Touchscreen):
Buttons - All movement and reset/menu
Feel free to share your experience of playing it, I will be glad to read what impression this type of experimental projects leaves.
Game made in Construct 2 by Dron in 2025 for:
Published | 14 hours ago |
Status | Released |
Platforms | HTML5 |
Author | Dron |
Genre | Sports, Survival |
Made with | Construct |
Tags | 2D, Arcade, Breakout, Bullet Hell, Pixel Art, Retro, Sandbox, Singleplayer, snake |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Touchscreen, Smartphone |
Accessibility | Color-blind friendly, Subtitles, High-contrast |
Development log
- Breakout + Snake = NEW GAME!8 hours ago
Comments
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This game actually has quite solid mechanics! Snakeout (im really sad you didnt call it that) is a really good combination! and i like the ball upgrade mechanics. Onto the critique, sorry if any of it sounds a little harsh
The initial experience was a little confusing, to say the least. I was disoriented by the moving camera (which isnt present in snake or breakout), and was kinda unsure what each powerup did or whether i should touch them. Some more tutorialisation would be apreciated there i think, though it's simple enough that the game can make do without
Admittedly, i quit after i breached the first line of blocks. Seeing a whole extra line after a long corridoor was really disheartening, as my balls were HUGE and i'd have to just snake around for ages to get through. I think your core mechanics might've worked better in either a one-screen level based game, or in some kind of roguelike where blocks just kept coming and moving down the screen
I found a bug: if you quickly press a turn direction (going up: A or D) and then backwards (going up: S) you can crash into yourself.
The music is kinda rough, i found. Some of the chords sounds really like, out of tune. I dont really know how to do music critique so sorry i cant be much more detailed.
Overall, i think you made some quite solid core mechanics, but fell a bit short in other areas. I still had a decent time though :)